The mobile phone and its armoury of apps is increasingly the weapon of choice in semiotic and political struggle. Held aloft at events and wielded at demonstrations the mobile as apparatus has set in motion a new scopic regime. More than a replacement for traditional media devices or ways of seeing, as a read/write networked device it turns every imager into a remix artist: imaging with photo apps but also using other apps to sample content from networks, sharing, creating dialectical images or exercises in mobile détournement. The phone as a 'citizen media' remixological device clashes images and words, comments and postings, videos and status updates across the small screen as well as surveillance and sousveillance databases.
Picking up on the practice-research workshop's focus on authoring, code and objects, this paper approaches apps through an object-oriented account of software, hardware, human and unhuman objects connecting and reconnecting within data and network spaces. Drawing on the work of Graham Harman and Ian Bogost, the paper offers an account of the App economy and App Culture from a non-correlationist perspective, from within a flat ontology. Focusing on 'everyday remix', the practice of using a mobile phone in everyday life rather than specifically in a journalist or activist space, the paper offers a way of exploring the technology and the media technological practice through the software, hardware, withdrawn real and accessible sensual objects that mix and remix across our screens.
even the laptop and tablet - the phone is a mobile remixiological machine. Every user is an everyday remix-artist, a VJ, DJ, slam poet. Every moment is a network performance. Every time the phone boots up the performance starts. Every App a cue to remix. Even without a human object connecting and conducting the performance, streams of data and imag(in)ings flow. Words collide in dialectic images. Algorithms on far-away servers generate samples for the remix performance. Ads flash across the screen, Likes alert and Shares notify. Software preferences arrange the samples and protocols render them as streams and interruptions. Written and visual language rendered within a flat ontology of data objects in performance. Words, images, data, visualisations, figures, addresses and co-ordinates from corporate, state and algorithmic authors, from friends and Friends dance and draw imag(in)aries on a pocket screen... all before I've stroked the screen or even started to remix.
And then an I joins in. I type or photograph, I write or I image. I reorder and react to the machinic remix. I add and take away, I multiply and divide the data and the samples already in performance. I arrive not as author or creative but as a data point, a remixed subject, an identity, an avatar in my own and those far-away servers' databases. Tron-like I enter dataspaces, drawn through and across the screen. I am no Subject or Auteur, nor even a remix-Artiste. I am everyday. One among many in Facebook's eyes, in my phone's memory, in my n(N)etwork's ongoing performance. My words join the dance. My images flicker in the stream. My connections and relationships collide in the flow of my own device and others across networks. My subject position is made and remade alongside other human and unhuman actants in the human-machinic performance.
This app-induced performance, this human-machinic android is the site of memory and subjectivity, the aesthetic and the poetic but also the site of power and governmentality. The performance is generated and generating. Power-full unhuman actants generate the samples and the connections and feed off the performance. Likes become datapoints, reTweets become relationships. These points and relationships are fed back into the performance as advert imag(in)ings, as words and images. They generate new samples, feeding the remixological machine, feeding me, creating me within their databases and across my networks. The performance has an active audience. Corporate and State groupies crowd the stage as the Is perform and improvise. They shout samples for us to use. They feed the performance. They create the performance. And they watch and listen intensely. They map the remix, data and metadata as part of their own remixological, governmental machine. A relationship engine.
...The machine's collection of software objects arranged neatly in grids on the screen arrange the data and data relations in packets of time and space as well as code. My Nexus as nexus. The maps app packages geo data, locative experience and located subjectivity. The Facebook app packages governmental Social Graph positions. The game app packages time, score data and scopic and sonic experience. The packages kept in memory as running apps are remix objects for the I to play with or the governmental assemblage to sample. Our everyday remix practice - imaging in the pub, waiting for a train, coming out of the tube - is playing with Apps, sampling and connecting objects, playing with packets and packages. But the I that plays is also being played with by Apps, being authored as well as authoring that remix.
Our app practice, our everyday remix is uncreative. Like Kenneth Goldsmith's 'poetry' our app remix is uncreative - not somehow in opposition to something creative - but proudly and power fully everyday, banal, flat. Like a radio traffic bulletin or the ads in a newspaper, our remix performances as we play with apps and they play with us compose flat, uncreative but poetic texts and subject positions.
How to approach this remix? How to understand these App-actants?
In my workshop on Saturday we remixed code and data, APIs, protocols and standards. Our app connected Google's mapping data and its server farm carbon footprint, Facebook's Social Graph and our own imaging. We created and were created as remix-authors. We connected and reconnected. We were one among many actants enfolded with all the others in the practice of app creation and use.
If I am simultaneously author and authored. If I am creator and created, one among many actants caught, ghosts in the machine, we cannot think this performance in correlationist terms, human-centric, Subject and objects. Rather there is something flat here. Hardware photo sensors and gyroscopes, software standards and algorithms, machinic and human text, screendraws and photographs, vectors and pixels, corporate and state databases, laws and cameralist practices. All jostle in a vibrant (re)mix of performing object actants. Authoring and being authored. Creating and being created.
The phone and the assemblage of nested apps, is, in Graham Harman's evocative image, the molten core where the objects meet. The human I the unhuman code, the material conflict minerals and the immaterial governmental discourse, the corporate strategy and the social relationship.
Object-Oriented Ontology (OOO) offers us a way of approaching the weird world of everyday remix and app creation and use that gives objects their due. It refuses to collapse app-objects and the nested objects of which they are made into something bigger or reduce them to something smaller - what Graham Harman calls overmining and undermining. Objects, as actants in remix culture (or indeed any other culture) as components of the app economy are worthy of our attention. They are not manifestations of a deeper structural reality or system, superstructural signs of a capitalist or patriarchal base. They are not representations, signifying, couriers of a message. They have their own reality and actuality... all very weird.
... that is continually remixed across the Blogs of Graham Harman, Tim Morton, Levi Bryant and Ian Bogost and his 'speculative realism aggregator', holds that objects are real. Whether material and physical or digital or even ideological or legal - a hard-drive, an algorithm, an image, a JPEG-encoded datafile, a Creative Commons licence and a media company and its lawyers are all in play and they are all real: all objects at play in my pocket. Here 'real' is an ontological not a mechanist or materialist issue. If they are in my remixological machine, they are real. It doesn’t matter whether they are have a physical form or not, whether they are imaginary or discursive. They are real because they have a unity and because they act. Remixing our conference app on Saturday we engaged in a form of object-oriented programming, not in the technical sense but in an ontological one. When we cut and pasted Javascript from one website and allowed it to be, and to run within, our app, when we pulled a Facebook feed, an Open Graph stream into a 'page' we worked with objects each having what OOO calls real and sensual dimensions.
OOO holds that actant-objects have withdrawn real dimensions and accessible sensual dimensions. We can never fully know an object. It always has more. It always holds something back. We may be able to map every line of code in an algorithm but we can never get at every dimension of its reality within remix, every facet of its power within and across an app. We may be able to access an image or a sentence on our Wall, to unpack its connotations but there is always more as it spins across the social graph. Heidegger had his broken hammer. In contemporary everyday remix culture, everything is broken. But although an object always withdraws, it also has an accessible dimension, a sensual side that other objects connect with. Our remixological machines (objects themselves of course) and our - or perhaps 'their' - apps are the site of these connections, choreographed by us, by algorithms or by chance.
When we added a link to the Google maps API to our conference app we connected objects, not the totality of those actants - there is always more to Google's business, technosocial assemblage and corporate object reality than we or even the NSA can connect with - but a dimension, one that connects with other code in our App, the rendering engine in our phone and human object looking for the conference centre. When we accessed the jquerymobile server at 108.161.188.209 in Studio City, California (and when any App experience does the same), we connected objects. We never accessed the totality of those objects. There was always more somehow withdrawn.
Triple O refuses to collapse these complex relations, these spatial and temporal dynamics at work in app creation and consumption, in everyday remix upwards into an account of a techno-social system or Like economy or downwards into an account of code. Neither is it willing to privilege human access or the human actant as Subject. In Bryant's words we are dealing with a democracy of objects, opening up what Galloway and Thacker call the Exploit - the possibility of reconnecting objects in critical and disruptive ways.
Tim Morton uses the term "mesh" in preference to the more common "assemblage" in his discussion of the ecological thought. Here object-actants are not parts of some bigger whole, nature, or even The Network. Drawing on the image of Indra's net and its jewels reflecting in jewels, He says, "[t]otal interconnectedness isn't holistic.... Indra's net implies that large and small things, near and far things are all 'near'". From an OOO perspective the app economy is a mesh, the remixological machine is a mesh, the app itself is a mesh: all at different scales but all object-meshes. Such a perspective allows the sort of technically informed account of apps that Platform Studies applies to video games, but also the sort of critical engagement with Apps that work with and through remix.
a particular mobile scopic regime - run through with power. It offers ways of seeing the world, data, information, ourselves that are deeply power-full. The small screen with its Streams of information from social media, databases, information providers and collectors, friends, Friends and networks offers a particular perspective and imaginary on techno-capitalism and our place within it. Our data position and subjectivity, our governmental position, our network identity and profile are literally visualised in our albums, feeds, apps and maps. The phone's camera (front or rear) adds to those visualisations but so does every screen we pull in from a corporate database, every webpage or app we open or advert we are served within a free app. The screen in our pocket visualises those remixed Streams within which we are enfolded. Switching on the phone is to open a Pandora's box, to glimpse the network and allow the network to 'see' us as it logs onto the network, accesses data and positions the user in a location and within a network. To see an image, a map, a posting or a webpage is to be seen seeing an image, a map, a posting or a webpage as the Telecom, ISP and countless other agencies track the seeing. To take a 'selfie' or Like an image is to add to the relationship engine that maps the Social Graph as a monetisable Open Graph.
The conference app we built on Saturday and used today is no exercise in détournemnet or a grande exploit taking down a powerful surveillance mesh. But as a practice-research exercise in remix as it was authored or everyday remix as it is used, it opens up the objects and object meshes which the Financial Times, the App stores and the App economy are built upon to an account of object-power. Even remixing seemingly innocuous locative data and wall postings in a simple conference programme app is to foreground power-full objects and the complex flat world within which we as app-user-objects are enfolded.
This active App-book is a tentative first step into Active publishing. The aim is to create an an active paper where the reader can do the practice-research and philosophy that the paper discusses. The reader can pull up the Streams the paper talks of, use the device's affordances to step into those Streams as she reads and remix those Streams through screengrab imaging and using the device's camera. Moving beyond a hypertext that pushes the reader out to other media, this active App-book pulls that outside into the text.
The author, Paul Caplan, is not a programmer and so with this first step, the code is necessarily basic - cut and wasted widgets and feeds, itself a practice-research proof of everyday remix. With a 'real' coder, the App-book could be slicker and more powerful. If any coder/hacker wants to work on the project, contact Paul.
In academic publishing, we have had open access books, eBooks, Blog books, 'Living books'... Now is the time for the academic 'Active Book'.
Open Access books have begun the process of breaking the stranglehold of publishing monopolies as well as allowing academic content to be remixed or to become a platform for new work. eBooks have made academic content available in new multimedia or hypermedia formats as well as on devices. Blogs have become Stream books - particularly in the OOO field - where books have been to greater or lesser extents, written on Blogs (Harman's Quadruple Object, Morton's Realist Magic) or blogs have been used as spaces for debate and new content (Levi Bryant). OHP's Living Books series have opened up the idea of the 'text' as platform or starting point allowing the 'author' and the reader/writer to develop a text.
These models have begun to break open the proprietorial, slow and stagnant models of academic publishing allowing new forms and relationships between writer and reader. Active Books build on this but looks to take the next step - to make the work itself Active, an open starting point setting in motion not just new modes of reading and engagement but active philosophical work through the Book. The time is right to move from Publishing 1.0 where the publisher ruled, through Publishing 2.0 where the author and the reader/writer rules to Publishing 3.0 where the reader/writer uses the Book as platform for her own practice-research investigation.
Active Books picks up on the work of Ian Bogost and Mark Amerika who in their different ways have called for new forms of 'writing' critical, philosophically informed work.
The Active Book Series takes the idea of carpentry into publishing and positions the book form as well as content as 'philosophical'. Here the design of the book, its very material form is part of the academic critique, the philosophy. As practice-research objects, Active Books enable and empower the 'reader' to do research, to engage in as well as with the philosophy that the book discusses. The reader of an Active Book engages with the research content but also engages with the practice, using the book to 'do philosophy'.
In Alien Phenomenology (2012) Bogost discusses the "practice of constructing artifacts as a philosophical practice” which he calls ‘carpentry". The interactive works, games or poems that Bogost creates are not an illustration of a philosophical concept, point or argument. The work itself is philosophical. He writes: "Carpentry entails making things that explain how things make their world. Like scientific experiments and engineering prototypes, the stuffs produced by carpentry are not mere accidents, waypoints on the way to something else. Instead, they are themselves earnest entries into philosophical discourse" (p. 93).
For Bogost, this philosophical product is of course object-oriented: "Carpentry might offer a more rigorous kind of philosophical creativity, precisely because it rejects the correlationist agenda by definition, refusing to address only the human reader's ability to pass eyeballs over words and intellect over notions they contain" (pp. 92-93).
Here the software, games and game poems that Bogost creates do (philosophical) work in the world - as objects. They do not rely on the human world correlate. The form is as philosophical as the content.
Amerika too 'practices' philosophy. His Remix the Book project (2011) consists of a book but also an "open content platform", a space for "digital remixes of many of the theories generated in the print book [it] features the work of artists, creative writers and scholars for whom the practice and theory of remix art is central to their research interests".
Again these remixes are not, for Amerika, illustrations or even responses to his philosophy. They are not even distinct philosophical statements themselves. As objects his book (itself a collection of fragment-objects) and the remixes connect and reconnect within new objects. He talks of "artwork as a spontaneous and continuous theory-to-be".
This active App-book is not a passive reading experience even a reading experience that pulls in Streams of data, stories and subject positions creating new data, stories and subject positions. The App-book is Active in that it aims to use the affordances of its device to engage in the remix practices it discusses. At any time you can copy and paste the words streaming through the book and Tweet them back into the Stream. In future versions of this App-book I'm going to enable users to screengrab the Stream and add those photographic imag(in)ings back into the Stream. But for now...
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